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	<title>Comments on: ActionScript 3.0 : Shape Based HitTest / Collision Detection</title>
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	<link>http://www.isgoodstuff.com/2009/03/07/as3-shape-based-hittest-collision-detection/</link>
	<description>For all the good things!</description>
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		<title>By: luky</title>
		<link>http://www.isgoodstuff.com/2009/03/07/as3-shape-based-hittest-collision-detection/comment-page-1/#comment-459</link>
		<dc:creator>luky</dc:creator>
		<pubDate>Tue, 11 May 2010 19:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.isgoodstuff.com/?p=361#comment-459</guid>
		<description>Hi, how can I fix position of moving object? or if target is not reached, moving object have to come back to base position. or if correct target is not reached but another target2 moving object can stay there. Is possible make it in AS3?</description>
		<content:encoded><![CDATA[<p>Hi, how can I fix position of moving object? or if target is not reached, moving object have to come back to base position. or if correct target is not reached but another target2 moving object can stay there. Is possible make it in AS3?</p>
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	<item>
		<title>By: Mr.GoodStuff</title>
		<link>http://www.isgoodstuff.com/2009/03/07/as3-shape-based-hittest-collision-detection/comment-page-1/#comment-369</link>
		<dc:creator>Mr.GoodStuff</dc:creator>
		<pubDate>Mon, 25 Jan 2010 22:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.isgoodstuff.com/?p=361#comment-369</guid>
		<description>Thanks for the tip (alpha collision detection cool!), I also found one similar in googlecode called &lt;a href=&quot;http://code.google.com/p/collisiondetectionkit/&quot; rel=&quot;nofollow&quot;&gt;CDK here&lt;/a&gt; :D</description>
		<content:encoded><![CDATA[<p>Thanks for the tip (alpha collision detection cool!), I also found one similar in googlecode called <a href="http://code.google.com/p/collisiondetectionkit/" rel="nofollow">CDK here</a> <img src='http://www.isgoodstuff.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: Conceptz</title>
		<link>http://www.isgoodstuff.com/2009/03/07/as3-shape-based-hittest-collision-detection/comment-page-1/#comment-367</link>
		<dc:creator>Conceptz</dc:creator>
		<pubDate>Mon, 25 Jan 2010 03:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.isgoodstuff.com/?p=361#comment-367</guid>
		<description>hi, I ran across your post on the gaia framework and found it interesting. After the read, I clicked this link just browsing through... I have had issues with the limitations of hittest in as3 myself, so I know how frustrating it can be. Anyway, some time ago I found a nice solution to this little issue. The people at labs.boulevart.be took grant skinners solution and ported it to as3. Here is the link, I believe it will prove invaluable to you.

http://labs.boulevart.be/index.php/2007/06/08/skinner-collision-detection-in-as3/</description>
		<content:encoded><![CDATA[<p>hi, I ran across your post on the gaia framework and found it interesting. After the read, I clicked this link just browsing through&#8230; I have had issues with the limitations of hittest in as3 myself, so I know how frustrating it can be. Anyway, some time ago I found a nice solution to this little issue. The people at labs.boulevart.be took grant skinners solution and ported it to as3. Here is the link, I believe it will prove invaluable to you.</p>
<p><a href="http://labs.boulevart.be/index.php/2007/06/08/skinner-collision-detection-in-as3/" rel="nofollow">http://labs.boulevart.be/index.php/2007/06/08/skinner-collision-detection-in-as3/</a></p>
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